Beards, Cats and Indie Game Audio

A monthly podcast covering game audio development for indie games.

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Episodes

Sunday Oct 05, 2014

This time around we answer some questions, Gord has some announcments and interviews Jacob McMurray from the Experience Music Project.
 
I'll fill in some links of things we talked about soon. 
First SFX from our recording at the fair 
https://soundcloud.com/ashellinthepit/sets/sfx

Sunday Sep 07, 2014

This time around we recorded from PAX Prime and talked to Jack Menhorn. We talk about where Jack has come from and what he's up to these days. And cover what our favourite game audio is and what kind of projects we'd all like to work on. And all sound a bit rough after showing games for 2 days.

Friday Aug 01, 2014

Back again for another month. This time with some technical problems but we push on and get another one done.
 
This time we talk about working for free, building audio communities, some games we've been playing, building things, Designing Sound's monthly theme and answer some questions.
 
And here's some links for what we talked about:
”don’t work for free” - http://www.audibleworlds.com/viewtopic.php?f=25&t=179
Podcast round up - http://designingsound.org/2014/05/sound-design-podcast-roundup-2014/
Full Indie Summit - http://www.fullindiesummit.com/
 

Tuesday Jul 01, 2014

Here we are back for episode 6. This time we talk about losing data and backup solutions, tips for devs and sound designers when it comes to making trailers for your game, using SVN, sound replacements for demos and answer some twitter questions.
And here's some links for things we talk about:
Page on video files and codecs - http://www.playdotsound.com/portfolio-item/video-for-game-audio-capturing-and-converting-video-files-for-use-within-your-daw/
Tortoise SVN - http://tortoisesvn.net/
Sample Manager - http://www.audiofile-engineering.com/samplemanager/
Name Mangler - http://manytricks.com/namemangler/

Thursday Jun 05, 2014

A bit late but here it is, our 5 episode. This time around we drive down to the DigiPen Audio Symposium and record in the car on the way there and back. And between that we talk with Daniel Raimo about the differences between AAA and indie game audio. Mixed in there we talk about what we heard at the symposium, some games we've been playing, some new plugins we've bought and a few sound design tips.

Monday Apr 28, 2014

Here we are at episode 4 of our podcast. This time around we talk a bit about some middleware, have some interviews developers from the PAX East Ingie Mega Booth, discuss making a game fit a small download size, have a book based sound design tip and answer some quetions from listeners.
 
Here's all the devs we talk with at PAX East
Gaijin Games - http://gaijingames.com/
Nine Dots Studio - http://ninedotsstudio.com/
82 Apps - http://www.82apps.com/
Iridium Studios - http://www.playiridium.com/
Deconstructeam - http://www.deconstructeam.com/en
Lumenox - http://lumenox.is/
Mi-Clos Studio - http://www.miclos.com/
Firefly Studios - http://www.fireflyworlds.com/
Proletariat - http://proletariat.com/
Owlchemy Labs - http://owlchemylabs.com/
The Tap Lab - http://thetaplab.com/
Disco Pixel - http://discopixel.com/
Switchblad Monkeys - http://secretponchos.com/company
 
We also talked about -
Fmod - http://www.fmod.org/
Fabric - http://www.tazman-audio.co.uk/
Wwise - https://www.audiokinetic.com/products/wwise/
The Sound of Star Wars book - http://amzn.to/1rCGx5t

Monday Mar 31, 2014

Our 3rd episode. This time we cover what we did at GDC, the latest news on middle ware pricing, some listener questions and a quick sound design tip.
 
Some links for what we talked about:
Fmod - http://www.fmod.org/
Wwise - https://www.audiokinetic.com/products/wwise/
Fabric - http://www.tazman-audio.co.uk/?page_id=73
 
 
Wilhelm library - jefaertsblog.wordpress.com/2014/02/15/crowdsourced-wilhelm-sound-library/ 

Friday Feb 28, 2014

Back for our second episode and first guest. This month we throw out everything we thought we would talk about and sit down with Chanel Summers and talk about artistic game audio.
 
Hosted by Matthew Marteinsson and Gordon McGladdery
With special guest Chanel Summers
 
Matthew Marteinsson - @mattesque
Gordon McGladdery - @AShellinthePit
Chanel Summers - @Syndicate17
 
 
Some links we talked about:
Musictech interview with Chanel - http://www.musictech.net/2013/11/chanel-summers-interview/ 
Leviathan project - http://5dinstitute.org/videos/leviathan-at-intel-ces-2014-keynote
Chanel at SXSW - http://schedule.sxsw.com/2014/events/event_IAP22383
 
 

Monday Feb 03, 2014

The first in a new podcast about game audio. Mostly we focus on indie games as that's the arena we work in. This month we introduce ourselves, talk a little about middleware with Unity and games that are up for best audio in the IGF awards.
Hosted by Matthew Marteinsson and Gordon McGladdery
Matthew Marteinsson - @mattesque
Gordon McGladdery - @AShellinthePit
Some links for things we talked about:
Awesome train recording https://soundcloud.com/aj88keys/train-passing-by
Audio toolkit http://unity.clockstone.com/assetStore-audioToolkit.html
Fabric http://www.tazman-audio.co.uk/
IGF Awards Finalists  http://igf.com/2014/01/2014_independen.html

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