Episodes
Tuesday Feb 03, 2015
Tuesday Feb 03, 2015
Here we are again. This time around we chat about some new gear we each got and give a little advice if you're going to go buy some yourself. We talk about working a convention with your developers. And answer a bunch of good questions you sent us.
Show notes.
Gear: 00:00:00
MiniBrute. http://www.arturia.com/products/hardwaresynths/minibrute
Telefunkin M82 http://www.telefunken-
elektroakustik.com/products/mics/show_product.php?item=38
Shure SM7B http://www.shure.com/americas/products/microphones/sm/sm7bvocal-microphone
Sony PCMD50 http://pro.sony.com/bbsc/ssr/cataudio/resource.latest.bbsccmsassets-cataudiolatestpcmd50.shtml
Working a Conference: 00:05:50
The List https://www.patreon.com/creation?hid=855193&rf=177452
Matthew’s postconference interview https://www.youtube.com/watch?v=LVxfgI5BVJE
Q&A
1. 00:24:40 Chris Trevino: What sort of documentation do you use to keep track of versions/edits of material while you're in development? Everything down from your DAW session naming schemes, excel spreadsheets, and sound file names. What bread crumbs do you leave yourself to get back to your source files and keep on top of version control?
2. 00:29:45 Todd Enyeart: What are your cats favorite treats?
3. 00:30:35 Jack Menhorn: Pro Tools 12 thoughts? Chris Trevino: And could you touch base on Pro Tools First? http://www.avid.com/US/products/protoolssoftware
http://apps.avid.com/ProToolsFirst/
4. 00:34:42 Shane Gravestock: How do you approach the direction and esthetics of sound design on a project you have complete creative freedom on?
5. 00:41:22 Steve Stems: I like hearing about any plugins you guys keep going back to, like Decapitator from Sound Toys. http://www.soundtoys.com/
https://www.soundtoys.com/product/decapitator
http://www.soundtoys.com/product/echoboy
http://www.soundtoys.com/product/radiator
http://www.waves.com/
http://www.waves.com/plugins/hdelayhybriddelay#delayonbasssynthsinelectronicmusic
http://www.waves.com/plugins/heqhybridequalizer#heqhybridequalizer
http://www.waves.com/plugins/c4multibandcompressor#vocalmultibandcompression-withC4
http://www.waves.com/plugins/scheps73#scheps73eqoverview
http://www.waves.com/bundles/apicollection
http://www.fabfilter.com/products/saturnmultibanddistortionsaturationplugin
Flamingo! trailer http://radiostatic.co/flamingo/
6. 00:43:35 Alex Yllarramendy: Something about you or your YVR SD community about localization and deliveries to other markets?
http://www.meetup.com/VancouverSoundDesigners/
http://www.eventbrite.com/e/seattlegameaudiomarchmeetupthursday326157pm-
tickets15951544499
7. 00:47:47 Christian Linder: Not directly audio related, but do you think Windows 10 will offer new possibilities for indie devs to develop for PC and Xbox?
http://windows.microsoft.com/enus/windows10/about
8. 00:48:43 Luca Fusi: Templates. Do you use them? How many/for what? What’s in them? Alternately, your favorite endofchain mastering and sweetener effects?
https://www.izotope.com/en/products/mixingmastering/ozone/
http://www.waves.com/plugins/l1ultramaximizer#introductiontothel1andl2ultramaximizers
http://www.waves.com/plugins/renaissancecompressor#mixingvocalswithplugins
http://mcdsp.com/plugins/futzbox/ Futzbox
Show notes by Kate Kelly from San Francisco, California kabakel.com.
Monday Jan 12, 2015
Monday Jan 12, 2015
This episode we talk about making sample libraries, field recording ethics, tiny year in review and questions from Twitter.
Thanks to everyone who's been listening all year. We can't wait to see what the next year of BCAIGA brings us.
Friday Dec 12, 2014
Friday Dec 12, 2014
This time around we sit down with Réal Cardinal who has done a lot of AAA work with Bioware and has recently moved over to the indie world. We talk about all kinds of stuff including some questions from twitter.
Saturday Nov 01, 2014
Saturday Nov 01, 2014
This time around we talk about some random things that have been rattling around. A little ranting about stupid questions, mastering audio, copy protection, free NASA sounds and a reader question
Sunday Oct 05, 2014
Sunday Oct 05, 2014
This time around we answer some questions, Gord has some announcments and interviews Jacob McMurray from the Experience Music Project.
I'll fill in some links of things we talked about soon.
First SFX from our recording at the fair
https://soundcloud.com/ashellinthepit/sets/sfx
Sunday Sep 07, 2014
Sunday Sep 07, 2014
This time around we recorded from PAX Prime and talked to Jack Menhorn. We talk about where Jack has come from and what he's up to these days. And cover what our favourite game audio is and what kind of projects we'd all like to work on. And all sound a bit rough after showing games for 2 days.
Friday Aug 01, 2014
Friday Aug 01, 2014
Back again for another month. This time with some technical problems but we push on and get another one done.
This time we talk about working for free, building audio communities, some games we've been playing, building things, Designing Sound's monthly theme and answer some questions.
And here's some links for what we talked about:
”don’t work for free” - http://www.audibleworlds.com/viewtopic.php?f=25&t=179
Podcast round up - http://designingsound.org/2014/05/sound-design-podcast-roundup-2014/
Full Indie Summit - http://www.fullindiesummit.com/
Tuesday Jul 01, 2014
Tuesday Jul 01, 2014
Here we are back for episode 6. This time we talk about losing data and backup solutions, tips for devs and sound designers when it comes to making trailers for your game, using SVN, sound replacements for demos and answer some twitter questions.
And here's some links for things we talk about:
Page on video files and codecs - http://www.playdotsound.com/portfolio-item/video-for-game-audio-capturing-and-converting-video-files-for-use-within-your-daw/
Tortoise SVN - http://tortoisesvn.net/
Sample Manager - http://www.audiofile-engineering.com/samplemanager/
Name Mangler - http://manytricks.com/namemangler/
Thursday Jun 05, 2014
Thursday Jun 05, 2014
A bit late but here it is, our 5 episode. This time around we drive down to the DigiPen Audio Symposium and record in the car on the way there and back. And between that we talk with Daniel Raimo about the differences between AAA and indie game audio. Mixed in there we talk about what we heard at the symposium, some games we've been playing, some new plugins we've bought and a few sound design tips.
Monday Apr 28, 2014
Monday Apr 28, 2014
Here we are at episode 4 of our podcast. This time around we talk a bit about some middleware, have some interviews developers from the PAX East Ingie Mega Booth, discuss making a game fit a small download size, have a book based sound design tip and answer some quetions from listeners.
Here's all the devs we talk with at PAX East
Gaijin Games - http://gaijingames.com/
Nine Dots Studio - http://ninedotsstudio.com/
82 Apps - http://www.82apps.com/
Iridium Studios - http://www.playiridium.com/
Deconstructeam - http://www.deconstructeam.com/en
Lumenox - http://lumenox.is/
Mi-Clos Studio - http://www.miclos.com/
Firefly Studios - http://www.fireflyworlds.com/
Proletariat - http://proletariat.com/
Owlchemy Labs - http://owlchemylabs.com/
The Tap Lab - http://thetaplab.com/
Disco Pixel - http://discopixel.com/
Switchblad Monkeys - http://secretponchos.com/company
We also talked about -
Fmod - http://www.fmod.org/
Fabric - http://www.tazman-audio.co.uk/
Wwise - https://www.audiokinetic.com/products/wwise/
The Sound of Star Wars book - http://amzn.to/1rCGx5t