Beards, Cats and Indie Game Audio

A monthly podcast covering game audio development for indie games.

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Episodes

Wednesday Aug 19, 2015

We were lucky enough to sit down with Chanel Summers again! The first time we've had a return guest. We talk about what Chanel has been up to lately, talk about our local sound design meetup demo critique night and answer some questions.

Monday Jul 13, 2015

This time around we talk a little more business stuff. Jeff Tangsoc from Power Up Audio joins us to talk about being and using contractors. We answer a bunch of questions as always and run through what makes a good contractor.

Sunday Jun 07, 2015

Here we are at episdoe 17 and Michael Dobson joins us to talk about voiceover in games. Not much to say other then that. It's all voice with an amazing guy to have a conversation with.
 
 

Monday May 11, 2015

That time again for the episode we record while in the car driving to the Digipen Audio Symposium.  We talk about what we've been up to lately, answer some questions and talk about what we heard at the Audio Symposium. And pimp our games that are coming out this week. 

Saturday Apr 18, 2015

Here we are with episode 15. We're both finishing off games so we decieded to talk about that. And prepro at the same time. And then answered a few questions.

Thursday Mar 19, 2015

This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation. 
 
Show notes.
00:00:00 Austin Wintory Introduction
Austin Websitehttp://austinwintory.com
http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com
00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/
Phonopath http://www.phonopath.com/
Banner Saga http://stoicstudio.com/
Journey http://thatgamecompany.com/games/journey/
00:05:05 Stoic’s origin story
00:08:40 Voice­over in Banner Saga and considerations for including voice­over in a game
00:10:30 Creating a sense of urgency for yourself and your music
00:11:35 Experiencing people’s personal reactions to your work
Leisure Suit Larry https://www.replaygamesinc.com/index/get­game?gameId=13
Rouge Legacy http://www.roguelegacy.com/
flOw http://thatgamecompany.com/games/flow/
00:15:00 Technical and creative process for composing
00:17:00 Feedback on your work from your collaborators and how to take in feedback
00:24:20 The challenges about talking about audio
00:31:15 Working on Banner Saga
00:35:00 Music in Watch Dogs http://watchdogs.ubi.com
00:35:52 What makes the best music for a video game
00:38:05 Working on Journey
00:45:25 Working on LEADtoFIRE
http://www.pocketwatchgames.com/games.html#leadtofire
00:47:45 Austin’s process when starting working on a new project
00:49:20 The creative process when composing and designing sound
Show notes by Kate Kelly from San Francisco, California kabakel.com.

Tuesday Feb 03, 2015

Here we are again. This time around we chat about some new gear we each got and give a little advice if you're going to go buy some yourself. We talk about working a convention with your developers. And answer a bunch of good questions you sent us.
 
Show notes.
 
Gear: 00:00:00
MiniBrute. http://www.arturia.com/products/hardware­synths/minibrute
Telefunkin M82 http://www.telefunken-
elektroakustik.com/products/mics/show_product.php?item=38
Shure SM7B http://www.shure.com/americas/products/microphones/sm/sm7b­vocal-microphone
Sony PCM­D50 http://pro.sony.com/bbsc/ssr/cat­audio/resource.latest.bbsccms­assets-cat­audio­latest­pcmd50.shtml
 
Working a Conference: 00:05:50
The List https://www.patreon.com/creation?hid=855193&rf=177452
Matthew’s post­conference interview https://www.youtube.com/watch?v=LVxfgI5BVJE
 
Q&A
1. 00:24:40 Chris Trevino: What sort of documentation do you use to keep track of versions/edits of material while you're in development? Everything down from your DAW session naming schemes, excel spreadsheets, and sound file names. What bread crumbs do you leave yourself to get back to your source files and keep on top of version control?
 
2. 00:29:45 Todd Enyeart: What are your cats favorite treats?
 
3. 00:30:35 Jack Menhorn: Pro Tools 12 thoughts? Chris Trevino: And could you touch base on Pro Tools First? http://www.avid.com/US/products/pro­tools­software
http://apps.avid.com/ProToolsFirst/
 
4. 00:34:42 Shane Gravestock: How do you approach the direction and esthetics of sound design on a project you have complete creative freedom on?
 
5. 00:41:22 Steve Stems: I like hearing about any plug­ins you guys keep going back to, like Decapitator from Sound Toys. http://www.soundtoys.com/
https://www.soundtoys.com/product/decapitator
http://www.soundtoys.com/product/echoboy
http://www.soundtoys.com/product/radiator
http://www.waves.com/
http://www.waves.com/plugins/h­delay­hybrid­delay#delay­on­bass­synths­in­electronicmusic
http://www.waves.com/plugins/h­eq­hybrid­equalizer#h­eq­hybrid­equalizer
http://www.waves.com/plugins/c4­multiband­compressor#vocal­multiband­compression-with­C4
http://www.waves.com/plugins/scheps­73#scheps­73­eq­overview
http://www.waves.com/bundles/api­collection
http://www.fabfilter.com/products/saturn­multiband­distortion­saturation­plug­in
Flamingo! trailer http://radiostatic.co/flamingo/
 
6. 00:43:35 Alex Yllarramendy: Something about you or your YVR SD community about localization and deliveries to other markets?
http://www.meetup.com/Vancouver­Sound­Designers/
http://www.eventbrite.com/e/seattle­game­audio­march­meetup­thursday­32615­7pm-
tickets­15951544499
 
7. 00:47:47 Christian Linder: Not directly audio related, but do you think Windows 10 will offer new possibilities for indie devs to develop for PC and Xbox?
http://windows.microsoft.com/en­us/windows­10/about
 
8. 00:48:43 Luca Fusi: Templates. Do you use them? How many/for what? What’s in them? Alternately, your favorite end­of­chain mastering and sweetener effects?
https://www.izotope.com/en/products/mixing­mastering/ozone/
http://www.waves.com/plugins/l1­ultramaximizer#introduction­to­the­l1­and­l2ultramaximizers
http://www.waves.com/plugins/renaissance­compressor#mixing­vocals­with­plugins
http://mcdsp.com/plug­ins/futzbox/ Futzbox
 
 
Show notes by Kate Kelly from San Francisco, California kabakel.com.

Monday Jan 12, 2015

This episode we talk about making sample libraries, field recording ethics, tiny year in review and questions from Twitter.
Thanks to everyone who's been listening all year. We can't wait to see what the next year of BCAIGA brings us.

Friday Dec 12, 2014

This time around we sit down with Réal Cardinal who has done a lot of AAA work with Bioware and has recently moved over to the indie world. We talk about all kinds of stuff including some questions from twitter.

Saturday Nov 01, 2014

This time around we talk about some random things that have been rattling around. A little ranting about stupid questions, mastering audio, copy protection, free NASA sounds and a reader question

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