Feels like we get a bit personal this month. For the month of October we talk about some conferences we've been to lately, some personal learnings from that and thoughts on games that have disappointing launches. And then answer some questions.
It's the PAX episode! This time we sat down with Gina Zdanowicz from Serial Lab Studios after she did a talk at PAX about devs and middleware. A bit of a noisy one but a great conversation.
Two extra pieces of info this month to add on. The first, as some may know, is that one of my cats, Odin, passed on this month after a battle with cancer. While it's incredibly sad that she's gone I recorded her voice before she left and am giving that to all of you now. Head to Soundcloud and download to make her live on in your game projects. I'd really love to hear how you use it. https://soundcloud.com/woot-woot-sound/odin-cat-meow-yell-meraow
Second, and happier, Beep: A Documentary History Of Game Sound is now out!! If you're involved in games in any way, especially if it's audio, you should watch this doc. http://www.gamessound.com/
We were a bit busy and stressed this month so we just took a bunch of questions and topic ideas from listeners and talked about those. So a bit of a grab bag episode.
It's the July 2016 episode. This time around we talk about the Audio Bash 2.0, Gord's audio test package for new hires, hardware synths in game audio and take a bunch of questions.
At it again. This time was answer some questions, talk about a really cheap mic Matthew bought, discuss acoustics on a budget and game audio in regards to accessibility of your game.
This month we talk about burnout. What it means and what you might be able to do about it when it comes to your creative work. And then we answer some real good questions.
This month we have the wonderful Jennifer Lewis () on to talk with us. We chat about community and moving from AAA to indie and a bunch of other stuff.
Although we didn't mention it in the episode due to when we recorded it we'd like to mention the passing of Jory Prum. While we didn't know Jory personally we due know a lot of our listeners did and we truly wish we had. He sounds like he was a great human being and a wonderful person to have in game audio sharing his knowledge and making our industry a better brighter place. There is a wonderful write up here from people who knew him better. http://designingsound.org/2016/04/remembering-jory-prum/ RIP Jory, you will be missed.
It's that time of year we head to GDC, lose our voices and interview someone not from Vancouver.
This time around we had the pleasure of sitting down with Damian Kastbauer (@lostlab) and talk about technical sound design and community building.
At it again, just putting it out under the wire. It's the February 2016 episode of the podcast. Number 25.
This time around we go over the VR talk Gordon did at our PNW audio con. We talk about the various things he's found out working on a VR game and VR ads. And then we answer some questions.