We talk about stuff this time. What stuff? Good question. We talked about practice and learning new things and effective practice. And we talked about focus. And answered some questions.

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At GGJ Vancouver we had the chance to talk to a room of audio people and give some advice on things. We spent this podcast talking about what Gord went over which was about dealing with different conflicts and negotiations as an audio person from different perspectives. Being a client. Being a contrator. Being a business owner.

And of course we answer some questions.

 

As well I'm running CarouselCon this year while at GDC. Looking for people to talk at that. http://wootwootsound.com/?page_id=158

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The last episode of 2016 and we've got Leonard Paul as our guest. We sat down at Gord's and talked about a bunch of stuff that Leonard has done and his school. As well we talk a bit about Sound Particles and vinyl soundtrack releases. And of course we answer some questions.

 

As well Leonard sent us a bunch of links on how to contact him and his projects:

'Beep' Original Music Score: http://LeonardJPaul.Bandcamp.com
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And we're back again. We answer some questions and talk about doing personal projects and it's importance. As well as some tips for analyzing mixes on other games and why that's a good thing to do.

 

We both have music released this month that we talk about some and here's some links to that.

Gord's Viking Squad OST - https://ashellinthepit.bandcamp.com/album/viking-squad-original-soundtrack  Also available on streaming services and youtube.

Matthew's dark ambient EP - https://mattesque.bandcamp.com/album/nov-xx164t8-ep Should also be available on other sales/streaming platforms soon.

 

On a sad note Saki Kaskas passed away this month and I wouldn't be doing game audio if he hadn't taken a chance on my. He did some great work in games, made some great music and was just generally a great guy. He will be missed. http://www.gamasutra.com/view/news/285871/Obituary_Need_for_Speed_and_Sleeping_Dogs_composer_Saki_Kaskas.php

 

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Feels like we get a bit personal this month. For the month of October we talk about some conferences we've been to lately, some personal learnings from that and thoughts on games that have disappointing launches. And then answer some questions.

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It's the PAX episode! This time we sat down with Gina Zdanowicz from Serial Lab Studios after she did a talk at PAX about devs and middleware. A bit of a noisy one but a great conversation.

Two extra pieces of info this month to add on. The first, as some may know, is that one of my cats, Odin, passed on this month after a battle with cancer. While it's incredibly sad that she's gone I recorded her voice before she left and am giving that to all of you now. Head to Soundcloud and download to make her live on in your game projects. I'd really love to hear how you use it.    https://soundcloud.com/woot-woot-sound/odin-cat-meow-yell-meraow

Second, and happier, Beep: A Documentary History Of Game Sound is now out!! If you're involved in games in any way, especially if it's audio, you should watch this doc.    http://www.gamessound.com/
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We were a bit busy and stressed this month so we just took a bunch of questions and topic ideas from listeners and talked about those. So a bit of a grab bag episode.

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It's the July 2016 episode. This time around we talk about the Audio Bash 2.0, Gord's audio test package for new hires, hardware synths in game audio and take a bunch of questions.

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At it again. This time was answer some questions, talk about a really cheap mic Matthew bought, discuss acoustics on a budget and game audio in regards to accessibility of your game.

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This month we talk about burnout. What it means and what you might be able to do about it when it comes to your creative work. And then we answer some real good questions.

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